Android 16, Android 17, Android 18, Captain Ginryu, Cell, Dabura, Dr. Speaking of Dabura and Buu, they're just a few of the many new fighters in Budokai 2 and two of the 34 characters in total. Time Attack, Survival, and offensive capabilities are the skills required most here, and a continued success in this option is the only way that players will ever be able to unlock the multiple forms of Buu and his henchman Dabura. Obtained through a method best left to the gamer, Babidi's Spaceship presents players with four additional challenge modes that test their skills in several different areas. Another new feature is Babidi's Spaceship. Not only does it provide a turn by turn Risk-like strategy to using and fortifying your fighters in each environment, it also opens up a ton of opportunities for branching storylines, additional skill capsules, hidden characters, extra stages, and bonus Zenie currency (though it should be noted that the best way to find Zenie is still the World Tournament mode). Best described as a board game retelling of the Majin Buu Saga, Dragon World can actually be pretty fun. To remedy this, Dimps has replaced the standard Story setting with the all-new Dragon World Mode. Holding Raditz for his blast of Piccolo Ki Energy was just one of the many all-too-short mini-games that were scattered between each fighting session and it ended up becoming more of an annoyance than anything else. One of our biggest complaints last year was the poorly realized Story Mode that had players partaking in activities that didn't really fit the design too well. This mode is a must for more experienced and hardcore players. Skill Edit is back as well, and for the unfamiliar, allows users to customize each fighter exactly to their liking so while one player may enjoy using the default version of Goku, his brother may prefer taking all his inherent skills away and replacing them with abilities like the Viral Heart Disease (which slowly saps health away from an opponent) or double Kamehamehas (which combine two Kamehamehas for more powerful strikes). On the whole, most of the options from last year have made it back into this installment: with Versus (Dueling), World Tournament, Training, and Practice Mode serving as more than enough to please casual players looking for a quick fix. Features Dimps has made commendable strides this year in terms of increasing the number of features over the original Budokai while maintaining ones that it deemed most important. And though Budokai 2 is still faced with some hurdles to overcome before it can truly become the complete fighting game it's supposed to be, we're pleased to report that at least an effort is being made to make it so. Not only does it incorporate many of the same elements that powered the original, but it's also made plenty of necessary upgrades as well. Once again developed by the programmers at Dimps, Budokai 2 is in many ways the ideal sequel. Given the fame and popularity of the series, however, it was only a matter of time before the newly-renamed Atari returned to the license once again and our subject Dragon Ball Z Budokai 2 just goes to prove that. If ever there was a scenario that supported the old saying "There is a dichotomy of the one and the many," this would be it. Selling in excess of a million copies in North America alone, Dragon Ball Z Budokai served as a classic example of consumerism over criticism - as the masses latched onto its charming characters and faithful recreations, while professional observers cited it for a lack of mechanical depth and its questionable production values. It was just over 12 months ago that Dimps and Infogrames loudly released one of the biggest PlayStation 2 titles of 2002.
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